Light Rays!

Dazzle the junk out of gamers with sickeningly-efficient true Volumetric Light Scattering!

Smooooth Shadows!

Never again be embarrassed by noisy shadows!  Use Smooth PCF Filtering like the big kids!

Cloud Shadows!

Add a bit of atmosphere, quite literally, with some integrated Overcast Shadows!

Tegra 3 Support!

Your Ouya and Nexus 7 can handle realtime shadows!
I know, right?

It. Is. Amazeballs.

Sunshine is a replacement for the realtime shadows in Unity Pro.  It takes the look of your game to a whole new level with soft PCF filtering, overcast shadows, and volumetric lighting.

Not that there's anything wrong with your current shadows...
No judgement!

Get it Now Only $95 USD

Try the Demos:

Webplayer Demo Android Demo .apk

Get Help:

Documentation Support

Supported Renderers

Feature Forward Deferred
Volumetric Light
Custom Shadows

Supported Platforms

Feature Desktop Mobile
Volumetric Light
Custom Shadows
- Smooth Filtering Up to 4x4 PCF Up to 2x2 PCF
- Overcast Shadows With tweak
- MSAA Friendly
- Lightmap Friendly
- Alpha Casters Cutout Cutout
- Alpha Receivers
Unity Requirements Unity Pro 3.5+ Unity iOS Pro 3.5+ or
Unity Android Pro 3.5+
Game Requirements Shader Model 3.0 Shader Model 2.0


Volumetric Light Scattering!

Runs on Tegra 3 devices like the Ouya and Nexus 7!

Make your game look frickin' awesome!

Why are you still looking at screenshots?